#ifndef _WX_SCROLBAR_H_BASE_
#define _WX_SCROLBAR_H_BASE_

#include "wx/defs.h"

#if wxUSE_SCROLLBAR

#include "wx/control.h"

extern const wxChar wxScrollBarNameStr[];

class wxScrollBarBase : public wxControl {
  public:
    wxScrollBarBase() { }

    // scrollbar construction
    bool Create( wxWindow *parent,
                 wxWindowID id,
                 const wxPoint& pos = wxDefaultPosition,
                 const wxSize& size = wxDefaultSize,
                 long style = wxSB_HORIZONTAL,
                 const wxValidator& validator = wxDefaultValidator,
                 const wxString& name = wxScrollBarNameStr );

    // accessors
    virtual int GetThumbPosition() const = 0;
    virtual int GetThumbSize() const = 0;
    virtual int GetPageSize() const = 0;
    virtual int GetRange() const = 0;

    bool IsVertical() const { return ( m_windowStyle & wxVERTICAL ) != 0; }

    // operations
    virtual void SetThumbPosition( int viewStart ) = 0;
    virtual void SetScrollbar( int position, int thumbSize,
                               int range, int pageSize,
                               bool refresh = true ) = 0;

  private:
    DECLARE_NO_COPY_CLASS( wxScrollBarBase )
};

#include "wx/gtk/scrolbar.h"

#endif // wxUSE_SCROLLBAR

#endif
// _WX_SCROLBAR_H_BASE_
